

There's one major negative in WWE 2K17 and it's the horrendous commentating. The use of the models in the menu show how confident the devs are in the visual aspect of their game. The Superstars that appear are the 3D renders that you control in the game. I've found myself watching eight to 10 Superstars go by before hitting the X button to go into a mode. There's a light smoke in a completely dark area and every five seconds or so a random WWE Superstar walks out and performs their entrance routine. This has nothing to do with gameplay or options, but I'd be remiss if I didn't mention how cool the menus are. If that continues months into the game's release, it will have conquered one of its biggest impediments. I could comfortably perform reversals and it didn't appear as though my button commands were delayed. Granted, my matches took place early when the servers may not be experiencing the full boar from gamers, but there was almost no lag. Online play is always a tough one for this franchise, but my experiences with this title have been positive. Universe feels more like the sandbox feature it is designed to be. From the pre-roll to the organization of the matches, promos, etc. The customization of shows is perhaps the best of the new additions on this front. This year, there are still gaps to fill, but the mode is moving in the right direction.

In past years, Universe mode has been good, but it's been missing a few things that could make it great. This becomes even more relevant because of the ability to fight up the ramp, under the stage and in the locker room.

You can now place props almost anywhere you want in the arena. The arena and championship belt creation options are just about as deep. This option is available for any real-life Superstar on the game and for the ones you create. Once you or an opponent climbs the ladder to retrieve the prize, the Superstar atop the ladder must unlock the hook holding the booty. Obviously, this is the best time for your opponents to make a run for the briefcase or title that hangs in the balance. Once they've recovered to a point, they can return to the fray. Not only are you trying to batter your opponent(s), you're also managing two other very important mini-games within the confines of the match stipulations.Īfter you've incurred a certain amount of damage, your Superstar is forced to roll out of the ring (much like they do on real WWE programming). In the retail version, those elements are what make ladder matches chaotically fun. When I played an early build of the game during SummerSlam weekend in August, I found the new objectives and flow a bit confusing and convoluted. Cage matches have their own stipulations including options to escape, win by pin or submission.
